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Graphics Programming, 3D Computer Graphics, Game Programming, C/C++, Computer Graphics - General & Miscellaneous
3D games by Fabio Policarpo,Alan Watt β€” book cover

3D games

by Fabio Policarpo, Alan Watt
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Overview

B> With this book, authors Watt and Policarpo introduce the theory behind the design of computer games and detail advanced techniques used in the industry, such as: physically based animation; advanced scene management; pre-calculation techniques/image-based rendering; advanced motion capture; and artificial intelligence. Readers will be able to develop their own games within the games "skeletons" accompanying the book, and will learn how to program complex games. The book is divided into six parts: Foundations (which covers the foundations of 3D computer graphics), Classical 3D Graphics, Real-Time Rendering, Control of Objects, 2D Technology, and Software Technology. An appendix on Fly3D SDK Tutorials is also included, and the accompanying CD contains the Fly3D SDK games engine. This books is appropriate for programmers who want to be able to develop their own computer games.

About the Author, Fabio Policarpo,Alan Watt

Alan Watt
Bestselling author Alan Watt has received many awards for his writing, including France’s 2004 Prix Printemps (best foreign novel). He founded LA Writers’ Lab in 2002. He lectures on the creative process and teaches The 90-Day Novel workshops to writers throughout the world. For information on upcoming books go to
www.lawriterslab.com

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Book Details

Published
October 24, 2000
Publisher
Harlow, England ; Addison-Wesley ; New York : 2001.
Pages
800
Format
Hardcover
ISBN
9780201619218

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