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3D Computer Graphics, Graphics Programming, Game Programming, C/C++
Practical ray tracing in C by Craig A. Lindley β€” book cover

Practical ray tracing in C

by Craig A. Lindley
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Overview

An accessible introduction to this technique and how it works, complete with sophisticated code examples that can be used in applications. Includes leading-edge methods for high speed ray tracing as well as detailed coverage of design procedures, generation, processing, storage and photographic output of ray traced images. The accompanying disk contains all code examples, gallery images plus two complete ray tracing programs--one of which is a high speed ray tracer.

Ray tracing is a method for the generation of highly realistic images utilizing the principles of geometric optics. This practical, hands-on reference fully explains ray tracing fundamentals, It then proceeds to implement these principles in well-structured, ready-to-run algorithms. Disk includes a complete ray tracing application. 8 color pages of spectacular ray traced images.

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Book Details

Published
November 24, 1992
Publisher
New York : Wiley, c1992.
Pages
528
Format
Paperback
ISBN
9780471573012

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