Computer Programming
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Overview
Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games.
Book Details
Published
September 1, 2001
Publisher
Paraglyph Press
Pages
379
Format
Paperback
ISBN
9781932111446