Game Programming
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Overview
- Teaches game design from a “real product” perspective using established techniques and tools- Details the game proposal and submission process
- Companion CD-ROM is packed with tools, source code, and games used by real game developers
- Explains the game industry and what publishers are looking for in a title
- Written by published developers using real word examples and tools
- Walks you through the process of creating 3D interactive content CD-ROM Contents
This Windows CD is packed with the following: A Free Full retail copy of Caligari TruSpace2 and an upgrade offer, Genesis 3D open source engine and tools and the latest version of their SDK, Goldtree’s 3D Engine and Tools used to make the game Dead Reckoning, as well as all assets (3D models, images, and sounds), and hundreds of sounds, textures, art, and trial versions of Paint Shop Pro 6, and Milkshape 3D, a 3D Modeler for games. This is current technology and is not freeware. If you use the Goldtree tools engine to publish a title that you wish to distribute, you need to complete the forms provided and give Goldtree credit. If you use the Genesis tools you need to give credit to the company for any of their tools that you use.
Book Details
Published
February 1, 2001
Publisher
Charles River Media
Pages
406
Format
Paperback
ISBN
9781584500438