Graphics Programming, Image Processing, Digital & Video Photography Techniques, Input-Output Equipment/Peripherals, Computer Graphics - General & Miscellaneous
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Overview
Digital imaging has revolutionized the world of visual arts more dramatically than anything since the invention of the camera. Digital illustration and computerized manipulation of photographs have become the mark of quality in magazines,movie posters,and advertisements. Until recently,the equipment needed to produce such superb results cost hundreds of thousands of dollars. Now,affordable prices and easy accessibility have made digital imaging possible for almost everyone involved in visual communications. Photographers,artists,and illustrators need all the help they can get sorting through the technobabble and salesmanship surrounding this important new technology,and they'll find it in Digital Imaging. This is the first sourcebook to ease all the technical,financial,legal,and ethical issues readers need to understand. Filled with advice from leading experts in the field,Digital Imaging provides a vital overview of terms and concepts,professional techniques,computer hardware and software,and sources of information and assistance.A basic primer and guidebook for visual artists on using digital imaging, the most important revolution to hit photography since silver-based film development. Covers everything visual experts need to know about digital imaging, from what it is to how to take advantage of it. The first complete guide to digital imaging for photographers and other visual artists.
Editorials
Library Journal
In Digital Imaging for Visual Artists , a husband-and-wife team has created an imposing volume filled with a vast amount of useful knowledge concerning the relatively new discipline of digital imaging. Their book manages to be readable and approachable while considering such disparate and difficult concepts as the basics of digital electronics, the physics of color, and the choice of a reliable printer (mechanical or human). At its most basic, this title serves as a guide for working visual artists interested in the available options for enhancing and creating work electronically, as well as a clear outline of marketplace realities and emerging electronic imperatives. The scope of coverage is impressive. This is a very useful reference for collections with an interest in the graphic arts or computer technology. Dynamic Computer Design , a more modest book, is no less useful in its own way. Characterized by a clear, crisp layout, this volume presents 20 examples of various projects created using microcomputers. Each project is described in enough detail to make it clear how the effects were accomplished, and a sidebar at the beginning of each example gives particulars of the hardware and software used. Software screens are reproduced in key areas to show exactly how the particular tool was used by the designer. This makes a nice complement to some of the material in the Grotta book. Recommended for graphic arts collections.-- Mark Woodhouse, Elmira Coll. Lib., N.Y.Book Details
Published
January 1, 1994
Publisher
McGraw-Hill Inc.,US
Pages
660
Format
Paperback
ISBN
9780070250673