Join Books.org — it's free

Book cover of Fundamentals of Computer Graphics, Third Edition
Graphics Programming, Computer Graphics - General & Miscellaneous

Fundamentals of Computer Graphics, Third Edition

by Taylor and Francis, Michael Ashikhmin, Michael Gleicher, Stephen R. Marschner, Erik Reinhard
Write a review
Log in to track your reading progress.

Overview

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard).

Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

Synopsis

Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics is setting the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

Extensive exercises and references for further reading enhance each chapter.

About the Author, Taylor and Francis

Peter Shirley is currently a research scientist at NVIDIA. He is also an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Cornell Program of Computer Graphics.

Reviews

There are no reviews yet. Log in to write one.

Book Details

Published
August 1, 2005
Publisher
CRC Press
Pages
652
Format
Hardcover
ISBN
9781568812694

More by Taylor and Francis

Similar books