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Game Programming
Introduction to Computer Game Programming with Direct X 8.0 by Ian Parberry — book cover

Introduction to Computer Game Programming with Direct X 8.0

by Ian Parberry
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Overview

Introduction to Computer Game Programming with DirectX 8.0 provides beginning programmers with the foundations of computer game programming using Microsoft’s DirectX 8.0 software. Computer science professor Ian Parberry details the construction of a game demo in sequential stages using DirectDraw, DirectSound, and the Windows API, including a detailed explanation of the program’s C++ code. The appendixes discuss changing resolution and color depth and adding multimedia in the form of AVI movies and MIDI music.

Abou the Author:
Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming. He is also the author of Learn Computer Game Programming with DirectX 7.0.

Synopsis

This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.

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Book Details

Published
March 1, 2001
Publisher
Wordware Publishing, Inc.
Pages
281
Format
Multimedia
ISBN
9781556228100

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