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Maya at a Glance by George Maestri — book cover

Maya at a Glance

by George Maestri
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Overview

Your Visual Guide to Maya

One look and you'll see this Maya book is different from all the others. It presents core Maya features visually, using pages that are packed with beautiful graphics and loaded with detailed explanations on every crucial feature of Maya's interface. Engaging step-by-step tutorials provide hands-on reinforcement for what you've learned.Maya at a Glance is the perfect introduction and reference to the Academy Award(r) winning Maya 3D animation and effects software.

Synopsis

This official Maya Press book, written by a top-notch Hollywood animation/effects professional, is the first to use a visual approach to teach basic Maya techniques. Designed primarily for Maya newcomers, this highly graphical book uses beautiful full-color layouts to explain important concepts, and step-by-step tutorials to provide hands-on reinforcement. A thorough introduction to Maya, it includes coverage of Maya interface, NURBs modeling, polygonal modeling, texturing, lighting, paint effects, rigging, animation, special effects, and rendering. Features a CD with sample files and the latest version of Maya Personal Learning Edition--all at a very affordable price!

About the Author, George Maestri

George Maestri is an industry veteran and founder of Rubberbug Studios. His clients have included CBS, Fox, Comedy Central, Nickelodeon, and he has worked on such shows as South Park, Rocko's Modern Life, and Karen and Kirby. A noted author of five books and numerous articles, his Digital Character Animation book is an industry standard.

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Editorials

From Barnes & Noble

The Barnes & Noble Review
3D: it’s amazing how much dry text you have to read to master something so visual. Maya at a Glance is a breath of fresh air. Everything’s explained visually, in full color, step by step. If it takes 28 images to walk you through building a NURBS car, or 35 to block out a character model, then that’s what it takes. This book almost makes Maya easy.

George Maestri (South Park, Rocco’s Modern Life) covers all the basics, in well under 200 pages. He covers the Maya interface; viewports; selecting, transforming and connecting objects; modeling with curves, patches, and polygons; textures and lighting. All that, plus rendering and paint effects; deformations, skeletons, and rigging; animation; particle effects; and body dynamics.

You won’t learn everything, but you’ll learn more than enough to get productive. And it won’t hurt a bit. Bill Camarda, from the May 2005 Read Only

Book Details

Published
March 1, 2005
Publisher
Wiley, John & Sons, Incorporated
Pages
192
Format
Paperback
ISBN
9780782144048

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