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Overview
"Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations. Readers will begin with an introduction to the conceptual foundations of simulation and how to gather requirements and design software for simulation. From there, the reader covers a C++/DirectX framework that can be used to develop simulations and learns how to set up worlds and entities for simulation. Readers will also examine AI, physics, and environments for event simulation as well as the development of models for simulating entire systems, such as floods and traffic flows. The book wraps up with coverage of testing simulation software. Throughout, the book provides numerous working examples readers can recreate or run as demonstrations and exposes readers to practical and theoretical considerations involved in the planning, development, and testing of games and system model. Each chapter emphasizes a hand-on approach to learning.
Synopsis
Discover how to use simulation and event modeling to enhance the games you build. Whether you are a game designer, a programmer, or both, "Simulation and Event Modeling for Game Developers" provides a basic yet technical introduction to simulation and event modeling as they relate to software development for games. Learn how to use C++ and DirectX® to build 2D and 3D applications that incorporate simulated components or draw from formally structured event models. Each concept is accompanied by a software project, code samples, and extensive discussion of the "why" behind simulation, event modeling, entity creation, world creation, and simulation testing. Develop the skills you need to understand the goals and the priorities of simulation development and learn how to develop, analyze, and test basic simulations. You'll be able to apply your newfound knowledge to simulations you develop for your own games and beyond.