Overview
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax(tm) Handbook shows you how to use this powerful application to modify actual games, such as Microsoft Flight Simulator 2002, Dungeon Siege, Quake III Arena, Trainz, and more!
Synopsis
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax(tm) Handbook shows you how to use this powerful application to modify actual games, such as Microsoft Flight Simulator2002, Dungeon Siege, Quake III Arena, Tr ainz, and more!
Key Features
* Use gmax with popular game packs to modify levels and characters for licensed games
* Shows how to model and texture with PaintShopPro
* Covers TRAINZ Asset Creation Studio, Siege Max game pack for Dungeon Siege, Tempest game pack for Quake III Arena, Impossible Creature Tools, LithUnwrap, and more
* CD-ROM includes figures and project files
ON THE CD!
The CD-ROM contains all images from the book (4-color), numerous projects that use popular game packs, and these two applications:
* gmax 1.2
- Discreet(tm)
* Paint ShopPro 7.04 (30 day trial version)
- Jasc Software
SYSTEM REQUIREMENTS
Applications and projects on this CD-ROM require a PC with Windows 98, 2000, or XP; 300MHz (or higher) processor; 128MB RAM; 300MB disk space; graphics card supporting 1024 x 768 x 16 bit color; Web browser and Internet connection to register the product; CD-ROM
drive; mouse.
Library Journal
Video games have graduated from child's play to big business, so acquiring one or two creation guides is a good idea. Suitable for libraries serving beginning to intermediate users, gmax and Level explain how to use the free gmax editor to create new elements ("mods") for existing games. While Level strictly focuses on building new levels for first-person shooter multiplayer games, gmax discusses creating both levels and characters, with examples of models for many popular games; its CD-ROM includes gmax 1.2, a trial of Paint Shop Pro 7, and projects and images from the book. Level's CD-ROM also contains gmax 1.2, in addition to a trial of Photoshop 7, finished files, a discussion of what makes fun and useful game levels, and a chapter on careers in the game industry. Business and Legal helps those launching a game design company, covering from financing and staffing to protecting intellectual property and licensing work. Though specialized, this guide contains invaluable content for game developers and start-ups; appropriate for large public libraries and university libraries supporting design programs. Also for large libraries, Online Games builds on the growing popularity of the genre, discussing the process of proposing and designing as well as pitfalls and lessons for design teams. Case studies and interviews add real-world credence, and an appendix provides a useful online world time line. For intermediate to advanced designers, On Game Design discusses the process of turning an idea into a playable and marketable game. A great example-filled resource, it encourages designers to think about the different ways that games appeal to players, important gaming elements, and the psychology behind various games' success; for large libraries. Copyright 2003 Reed Business Information.