TORQUE FOR TEENS, SECOND EDITION teaches beginners the techniques they need to design their very own video games using Garage Games' powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help readers conquer each new skill presented, and ending with a summary to reinforce what they've learned. Throughout the course of the book readers will put their new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Each chapter builds upon the previous until their very own video game is complete. This second edition covers the latest-and-greatest version of the software, including updates and new interfaces.
About the Author, Michael Duggan
Mike Duggan is an instructor at North Arkansas College, where he teaches computer art and game design. He designed the core curriculum for the gaming and robotics program at Bryan College, based in Kansas City, Missouri, and has been a guest speaker on the topic of game engine technology at several conferences. He is the author of "The Official Guide to 3D GameStudio," "Torque for Teens," "2D Game Building for Teens," and "Web Comics for Teens," also from Cengage Learning. Mike spends most of his free time drawing cartoons and making animations for games.