Join Books.org — it's free

Vector Game Math Processors (Wordware Game Math Library) by James Leiterman β€” book cover
Mathematical Analysis - General & Miscellaneous, Hardware Related Programming - General & Miscellaneous, Other Programming Languages, Computer Mathematics, Game Programming, General & Miscellaneous Computing, Mathematical Programming & Operations Research

Vector Game Math Processors (Wordware Game Math Library)

by James Leiterman
Write a review
Log in to track your reading progress.

Overview

Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced title appropriate for experienced game and graphics programmers and is part of the Wordware Game Developer's Library.

Reviews

There are no reviews yet. Log in to write one.

Book Details

Published
November 30, 2002
Publisher
Wordware Publishing Inc.
Pages
507
Format
Paperback
ISBN
9781556229213

More by James Leiterman

Similar books