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Wireless Game Development in C/C++ with BREW by Ralph Barbagallo — book cover
Wireless Networks & Bluetooth Technology, Game Programming, C/C++, Communications Industries, Telecommunications Technology, General Software Engineering

Wireless Game Development in C/C++ with BREW

by Ralph Barbagallo
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Overview

Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW™ uses QUALCOMM®’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK™ and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.
Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK™ to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW™ designation. Learn various techniques for optimizing your code.

Synopsis

Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games.

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Book Details

Published
April 1, 2003
Publisher
Jones & Barlett Learning
Pages
387
Format
Paperback
ISBN
9781556229053

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