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Mobile Device Game Development by Clayton E Crooks II β€” book cover
Wireless Networks & Bluetooth Technology, Game Programming, Communications Industries, Telecommunications Technology, Computer Graphics - General & Miscellaneous

Mobile Device Game Development

by Clayton E Crooks II
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Overview

Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge? MobileVB SDK and Paint Shop Pro? in conjunction with Visual Basic- to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.

Synopsis

EVERYTHING YOU NEED TO CREATE GAMES FOR YOUR MOBILE DEVICE!
 
Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge MobileVB SDK and Paint Shop Pro in conjunction with Visual Basic to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.
 
Features:
* Emphasizes the AppForge Visual Basic add-on tool that allows VB programmers to easily and effectively build on their past experience as they make the transition to MobileVB
* Covers all the newest hand-held technologies, including Palm POSE, Nokia Communicator, and Pocket PC
* Written for new developers as well as experienced developers looking to write games for mobile devices (includes review of VB and MobileVB)
* CD-ROM includes a demo of AppForge Crossfire, Paint Shop Pro , graphics, sound effects, and source code
 
 
SYSTEM REQUIREMENTS
Please consult the Appendix for details, especially for specific products. General Requirements: Microsoft Visual Basic 6 or above with Service Pack 5; Windows 2000, XP; Pentium-based PC; 200MB of free space to install the examples; 32MB RAM; CD-ROM drive;

About the Author, Clayton E Crooks II

Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions for education, small business, and government entities. His articles have appeared in Dr. Dobb's Journal, and he has recently published Awesome 3D Game Development: No Programming Required and Mobile Device Game Development.

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Book Details

Published
October 1, 2004
Publisher
Cengage Learning
Pages
334
Format
Paperback
ISBN
9781584503248

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