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3D Computer Graphics, Graphics Programming, Game Programming
Awesome 3D Game Development: No Programming Required by Clayton E Crooks II β€” book cover

Awesome 3D Game Development: No Programming Required

by Clayton E Crooks II
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Overview

Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro. This is a great way to learn the fundamentals of game design and game creation - no programming skills required!

Synopsis

The tutorials in this beginner's guide show how to build a simple game step-by-step with Multimedia Fusion, and walk through the process of creating graphics, music, and sound effects using ACID, Adobe's Audition, MilkShape 3D, and PaintShop Pro. Later chapters use the pre-built environments and 3D models that come with 3D Gamemaker to assemble sample games quickly. The CD-ROM contains trials versions of 3D GameMaker, Fusion, MilkShape 3D, and PaintShop Pro. Annotation ©2004 Book News, Inc., Portland, OR

About the Author, Clayton E Crooks II

Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions for education, small business, and government entities. His articles have appeared in Dr. Dobb's Journal, and he has recently published Awesome 3D Game Development: No Programming Required and Mobile Device Game Development.

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Editorials

From Barnes & Noble

The Barnes & Noble Review
3D game development has traditionally required strong programming and math skills, placing it off limits to most folks. But tools now exist to handle the heavy lifting, so nonprogrammers can build surprisingly playable games. This book introduces (and provides) those tools, plus all the fundamentals you need to get started.

You’ll walk through storyboarding, character development, creating weaponry and scenery, modeling, sound effects, scoring, levels, and more. Four start-to-finish projects use tools like MilkShape 3D, Multimedia Fusion, and 3D Gamemaker -- whose prebuilt environments and models let you build new games in minutes.

Admittedly there are limits to what you can create without coding. But, by the time you’re ready to go further, you’ll clearly understand many of the issues faced by game developers -- and the solutions. Think of it as jumping several levels ahead. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.

Book Details

Published
July 1, 2004
Publisher
Cengage Learning
Pages
431
Format
Paperback
ISBN
9781584503255

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