Overview
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro. This is a great way to learn the fundamentals of game design and game creation - no programming skills required!
Synopsis
The tutorials in this beginner's guide show how to build a simple game step-by-step with Multimedia Fusion, and walk through the process of creating graphics, music, and sound effects using ACID, Adobe's Audition, MilkShape 3D, and PaintShop Pro. Later chapters use the pre-built environments and 3D models that come with 3D Gamemaker to assemble sample games quickly. The CD-ROM contains trials versions of 3D GameMaker, Fusion, MilkShape 3D, and PaintShop Pro. Annotation ©2004 Book News, Inc., Portland, OR
Editorials
From Barnes & Noble
The Barnes & Noble Review3D game development has traditionally required strong programming and math skills, placing it off limits to most folks. But tools now exist to handle the heavy lifting, so nonprogrammers can build surprisingly playable games. This book introduces (and provides) those tools, plus all the fundamentals you need to get started.
Youβll walk through storyboarding, character development, creating weaponry and scenery, modeling, sound effects, scoring, levels, and more. Four start-to-finish projects use tools like MilkShape 3D, Multimedia Fusion, and 3D Gamemaker -- whose prebuilt environments and models let you build new games in minutes.
Admittedly there are limits to what you can create without coding. But, by the time youβre ready to go further, youβll clearly understand many of the issues faced by game developers -- and the solutions. Think of it as jumping several levels ahead. Bill Camarda
Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.