Graphics Programming, Game Programming, C/C++
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Overview
A source for advanced PC graphics topics currently being used in a wide variety of fields. Stresses a hands-on approach, providing numerous program examples written in C and applicable to any C compiler with correct, ready-to-use and well-described code. Covers ray tracing, used to create realistic 3-D graphics. Includes information on graphical file formats and manipulating digital images. Also focuses on printing screens and images.Editorials
Booknews
Outlines advanced techniques for graphics programming in C/C++, such as ray-tracing, morphing, graphics files formats, and fancy printing. Most of the techniques work in both DOS and Windows. A disk is available in order to bypass typing in the many programs listed. For beginning or experienced graphics programmers. No bibliography. Annotation c. Book News, Inc., Portland, OR (booknews.com)Book Details
Published
May 24, 1993
Publisher
New York : Wiley, c1993.
Pages
432
Format
Paperback
ISBN
9780471571599