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Beginning Game Programming by Jonathan S. Harbour β€” book cover
Computer Programming

Beginning Game Programming

by Jonathan S. Harbour
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Overview

Security measures are a critical piece of the game development process because they not only affect the player's ability to safely access and enjoy a game but a publisher's ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and tools they need to solve numerous game security problems, and an understanding of security principles that can be applied to game projects to prevent security issues. The book covers longstanding issues such as piracy and cheating and also new concerns like gambling, privacy, and protecting children. Security issues are addressed at the technical, business, operational, and design levels, with both technical and non-technical countermeasures and solutions discussed. And case studies are presented as realworld examples of the types of security concerns games and game developers face. You can easily jump to the key topics that are of interest to you, or work your way through the book. Protecting Games: A Security Handbook for Game Developers and Publishers makes understanding and resolving game security issues less intimidating, and provides practical security solutions that can be applied right away.

About the Author, Jonathan S. Harbour

Jonathan S. Harbour is a freelance writer, indie game developer and an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona. His current game project is "Starflight: The Lost Colony" (www.starflightgame.com).

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Book Details

Published
January 7, 2009
Publisher
Course Technology PTR
Pages
448
ISBN
9781435455399

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