Join Books.org — it's free

Game Programming, Online Gaming, General Software Engineering
Game Development Essentials: Online Game Development by Rick Hall β€” book cover

Game Development Essentials: Online Game Development

by Rick Hall, Jeannie Novak
Write a review
Log in to track your reading progress.

Overview

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.

Synopsis

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.

About the Author, Rick Hall

Rick Hall is a 15-year veteran of the gaming industry with experience as a producer, studio head, programmer, and game designer. During his time in games, he has worked on RPGs, adventure games, RTS games, flight sims, fighting games, sports sims, and even a fishing simulation. He has worked on PC, PlayStation, N64, PS2, Sony PSP, Nintendo DS, and online platforms. He started his career at Paragon Software, a studio that eventually became the core development group for Take 2's initial 1994 start-up. After leaving Take 2, he joined EA's Origin studio in Austin, Texas where for 5 years he served as a live producer on Ultima Online, and later as executive producer on Ultima X Odyssey. In 2004, Rick joined EA's Tiburon studio in Orlando, Florida, where he has been a Senior Producer on the Madden Football handheld products. For the past eighteen months, Rick has been teaching in a Master's Degree for Computer Game Development at the University of Central Florida's FIEA Program.

Jeannie Novak is Lead Author and Series Editor of the widely acclaimed Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, she provides consulting services for game developers and other creative professionals. Jeannie is Program Director of Game Art & Design and Media Arts & Animation at the Art Institute Online. She has developed and taught game courses at UCLA, Art Center, DeVry, Westwood College, ITT, UC Berkeley, and Santa Monica College. Jeannie holds a BA in Mass Communication from UCLA and an MA in Communication Management from the Annenberg School at USC. She serves on the MMOG and Online Excellence committees for the Academy of Interactive Arts & Sciences.

Reviews

There are no reviews yet. Log in to write one.

Book Details

Published
April 1, 2008
Publisher
Cengage Learning
Pages
288
Format
Paperback
ISBN
9781418052676

Similar books