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Graphics Programming, 3D Computer Graphics, Object-Oriented Programming
Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor Release 2 by Josie Wernecke, Open Inventor Architecture Group Staff, Larry L. Constantine β€” book cover

Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor Release 2

by Josie Wernecke, Open Inventor Architecture Group Staff, Larry L. Constantine
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Overview

Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping.

Open Inventor is an object-oriented 3D toolkit built on OpenGL that provides a 3D scene database, a built-in event model for user interaction, and the ability to print objects and exchange data with other graphics formats.

The OpenGL Technical Library provides tutorial and reference books for OpenGL and Open Inventor. The library enables programmers to gain a practical understanding of these important software standards and shows how to unlock their full potential.

Exciting 3D special effects such as flying logos and dazzling chrome reflections are commonplace in movies and television today. This guide shows how to incorporate 3D interaction techniques, animation, and realistic imaginery into graphics applications, turning a traditionally difficult and time-consuming task into a simple, straightforward process.

About the Author, Josie Wernecke, Open Inventor Architecture Group Staff, Larry L. Constantine

Josie Wernecke, also a member of the Silicon Graphics staff, is the author of The Inventor Mentor and The Inventor Toolmaker and has written extensively about Open InventorΒ™ and other 3D graphics products.

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Teaches programmers how to incorporate 3D interaction techniques, animation, and realistic imagery into graphics applications using OpenGL and Open Inventor, an object oriented 3D graphics toolkit that provides a 3D database, a built-in event model for user interaction, and the ability to print objects and exchange data with other graphics formats. Describes key aspects of the toolkit, including a set of node kits for creating prebuilt groupings of Inventor nodes, and an Inventor Component Library with a render area, material editor, viewers, and utility functions. Lacks an index. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
March 1, 1994
Publisher
Addison Wesley
Pages
560
Format
Paperback
ISBN
9780201624953

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