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3D Computer Graphics, Graphics Programming
Learn 3D graphics programming on the PC by Richard F. Ferraro β€” book cover

Learn 3D graphics programming on the PC

by Richard F. Ferraro
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Overview

Want to add a third dimension to your applications? No matter what your programming experience, Learn 3D Graphics Programming on the PC can show you how to add the excitement of 3D graphics to your work. Learn 3D Graphics Programming on the PC welcomes you to the dazzling world of 3D graphics creation. This book/CD-ROM package teaches you how to program in 3D using the RenderWare professional 3D graphics libraries. RenderWare is responsible for all of the low-level 3D graphics, allowing you to fully concentrate on your 3D application. Everything you need is on the CD-ROM, including the RenderWare libraries, sample applications, models, and textures. If you're new to 3D, you'll find this book contains must-have information on using cameras, polygons, lighting, materials, textures, and splines. If you're an experienced 3D programmer, this book guides you through the intricacies of advanced 3D topics including object creation, application management, rendering tips, palette optimization, call backs, and much more. Richard Ferraro walks you through the development of a number of applications while also providing just enough theory so you can fully comprehend how professionals build 3D applications.

With this book/CD-ROM package PC programmers of all ability levels can learn to create 3D graphics applications. The guide walks readers step-by-step through the creation of several complete applications, using a commercial 3D graphics library. The CD contains Criterion's RenderWare, a commercial 3D graphics library worth $1,000.

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Editorials

Booknews

A book and CD-ROM package providing instructions for programming in 3D using the RenderWare graphics libraries. Instructions range in sophistication from the use of cameras, polygons, lighting, materials, textures, and splines to the intricacies of object creation, application management, rendering tips, palette optimization, and call backs. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
December 26, 1995
Publisher
Reading, Mass. : Addison-Wesley Developers Press, c1996.
Pages
1056
Format
Multimedia Set
ISBN
9780201483321

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