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Platform-Specific Programming, Linux, Game Programming

Linux Game Programming

by Mark Collins
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Overview

Linux Game Programming offers Linux users the information they need to create a game using their OS of choice. This is the only book that addresses game development for the Linux community on the market today. Featuring an overview of the game development cycle, as well as information on using tools and libraries, developing graphics applications, and adding extras such as sound, this book provides clear, concise information on developing games for and with the Linux OS. Linux Game Programming is perfect for both experienced developers and programmers or those hobbyists who are curious to see what can be accomplished with the Linux platform. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. André is also the founder and CEO of Xtreme Games LLC.

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Editorials

From The Critics

Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
March 1, 2002
Publisher
Roseville, Calif. : Prima Tech, c2001.
Pages
368
Format
Paperback
ISBN
9780761532552

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