Other Graphics Applications & Software, Other Microsoft Applications, 3D Computer Graphics, Graphics Programming, Game Programming
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Overview
The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the developments in graphics programming. Starting slowly for beginning programmers, Real-Time Rendering Tricks and Techniques in DirectX begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time graphics programming.Book Details
Published
April 4, 2002
Publisher
Prima Tech
Pages
821
Format
Paperback
ISBN
9781931841276