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Other Graphics Applications & Software, Other Microsoft Applications, 3D Computer Graphics, Graphics Programming, Game Programming
Real-Time Rendering Tricks and Techniques in DirectX by Kelly Dempski β€” book cover

Real-Time Rendering Tricks and Techniques in DirectX

by Kelly Dempski
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Overview

The last several years have seen some exciting advances in the field of real-time graphics. If you're reading this book, then you've decided that you're ready to learn more about the developments in graphics programming. Starting slowly for beginning programmers, Real-Time Rendering Tricks and Techniques in DirectX begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time graphics programming.

About the Author, Kelly Dempski

Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX" from Premier Press (March 2002).

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Book Details

Published
April 4, 2002
Publisher
Prima Tech
Pages
821
Format
Paperback
ISBN
9781931841276

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