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DirectX 3D Graphics Programming Bible by Julio Sanchez,Maria P. Canton β€” book cover
Other Graphics Applications & Software, Other Microsoft Applications, 3D Computer Graphics, Graphics Programming, Game Programming

DirectX 3D Graphics Programming Bible

by Julio Sanchez, Maria P. Canton
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Overview

Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

Author Biography: Julio Sanchez is an associate professor of Computer Science at Minnesota State University, whose programming books have been translated into Chinese, Japanese, and Korean. He has collaborated on more than a dozen previous books with Maria P. Canton, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics.

Maria P. Canton is the executive vice president of Skipanon Software, a software development and consulting company and also teaches at Minnesota State University. She has collaborated on more than a dozen previous books with Julio Sanchez, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics.

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Book Details

Published
May 29, 2000
Publisher
John Wiley & Sons
Pages
812
Format
Hardcover
ISBN
9780764546334

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