Graphics Programming, Computer Graphics - General & Miscellaneous
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Overview
Windows® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code modules to illustrate key techniques, Julio Sanchez and Maria P. Canton lead you step by step through the Windows graphics programming repertoire — from Win32 API basics to cutting-edge DirectX 6.1 tools. Working Solutions for Programming Challenges- Master the basic principles of API programming
- Create menus, dialog boxes,and toolbars
- Manipulate pixels, lines, and curves
- Work with closed figures, regions, and paths
- Manage Windows bitmap constructs
- Take command of rendering operations using Direct Access
- Use DirectDraw to create high-performance animations
- Take advantage of multi-monitor programming in Windows 98 and DirectX 6.1
Author Biography: About the Authors Julio Sanchez is an associate professor of Computer Science at Minnesota State University, whose programming books have been translated into Chinese, Japanese, and Korean. Maria P. Canton is the executive vice-president of Skipanon Software, a software development and consulting company and also teaches at Minnesota State University. Together the two authors have collaborated on more than a dozen previous books, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics.
Book Details
Published
June 21, 1999
Publisher
Foster City, CA : IDG Books Worldwide, 1999.
Pages
739
Format
Paperback
ISBN
9780764532511